![]() ![]() Screenshots were taken on Dolphin at 1080p, unless specified otherwise. So long as the PS2 textures share the same aspect ratio as their GC counterparts, the higher-rez textures wrap perfectly around the GC models.įor the rest of this post, I'll showcase the first and most prominent category of the GC port's visual downgrades: This meant that I essentially had to play thru both games back-to-back just to access the textures I wanted.įrom there I used GIMP to edit the PS2 png files into a state that Dolphin can read and apply them in-game. So to circumvent this, I had to play both versions 100% thru, and use the texture dumping features of Dolphin and PCSX2 to hunt down the downgraded textures. I can't find anything online that is able to open these up. cod files, which I have no idea how to unpack. The texture files in both versions of the game are packed in. except for the rivers and coasts, which I'll explain later. In addition outside of multiplayer, no in-game models were cut nor downgraded. Very minor differences.)Īll other textures in the game are on-par with the other consoles and weren't downgraded. ![]() ![]() A couple others in random spots (crater marks, etc.This obviously also includes a ragdoll allowing Barney to finally bring that beer he owes ya As a added benefit of the. So since I own both a GC and PS2 copy of the game yet prefer playing the game on Dolphin (Better looking and more stable than PS2 - both console & emulation, and the controls feel better.), I decided to replace the downgraded textures with their more-detailed equivalents on PS2 - plus fix a few notable textures that were messed up during the porting process.ĭuring my research, I found the following areas to have received substantial downgrades in their texturework: Half-Life PS2 Barney Models Finally, a fully functioning PS2 Barney Playermodel complete with Nightstalkers Blue Shift Viewmodel arms. For comparison, Metroid Prime 2 uses 1.21 GB of disc space.) (In fact, COD2BR1 was already well within disc capacity: 1.02 GB on a disc that can hold up to 1.46 GB. Unfortunately, HVS felt the need to downgrade some of the games textures in order to meet their hardware goals, which can be argued to be excessive since the reduction in file size isn't big enough to justify the downgrades, with the difference adding up to only 2 - 5 megabytes. Multiplayer was an easy cut - because the GameCube didn't officially support online gaming, and all the main campaign content and gameplay was preserved unsullied with nearly on-par visuals and performance compared to PS2 and Xbox. However as part of the porting process, the game's files had to be cut down in size in order to fit on the Cube's smaller mini disc format. Been in a World War 2 game mood as of late, and through this got some inspiration to try out some of the texture loading and dumping tools in Dolphin Emulator (and PCSX2 as you will see).įor those who may not remember, Call of Duty 2: Big Red One - Treyarch's first Call of Duty title, was ported to the Nintendo GameCube by High Voltage Software (known for the Conduit games on Wii). ![]()
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