![]() ![]() Here, you will encounter Professor Sonic, the renowned expert of the region, as well as some of the friends you’ve made in the town. This incident occurred when you were just a young child, and you were subsequently adopted by a family in the quaint town of Vega. Accompanied by your friend and your Pokémon, you embark on a journey to uncover the truth behind the attack on your biological parents 16 years ago. You take on the role of the protagonist in the Kanos Region. Works perfect since 5.0.Also, be sure to check out Pocket Monsters Scale x Fang Synopsis Near perfect emulation from the beginning to the end of the story mode. 60FPS.Ĭonstant 30FPS on a 30Hz screen at 720p w/ VSync with settings like AA and Anisotropic filtering turned up. VBA-M needed to import battery (save file) as the Ruby/Sapphire/Emerald/FireRed/LeafGreen ROM was loaded and running in order for Dolphin to read the GBA save (could just be a bug with VBA-M). When pausing the game the world is visible. No other glitches or specific settings required. Playable, speed is around 50%~100% (it goes lower when loading the Colosseum mode). New game might need to retry several time to create a new (raw) save. 30FPS (Direct3D11,1080p full screen with 2.5x resolution, 4x antialias, 2x antisotropic + OpenMP Decoder) Cutscenes can go up to 60FPS. Positive, ~30FPS, (1.5X resolution, 2x anti-aliasing/anisotropic), OpenGL plugin, Dual Core enabled, 1920x1080 (HLE does miss sounds at certain frequencies that LLE doesn't, though) Only minor slowdowns, stable at 50~60FPS LLE is heavily laggy and glitchy, switch to HLE as an alternative. Middle, Perfect gameplay on constant 60FPS but very laggy and choppy music. Virtually resolvable by using LLE recompiler + DSP LLE on Thread enabled. Some audio glitching/FPS slowdown caused by audio on standard settings. Runs Perfectly only few sound glitched in main menu. However, heavy graphic glitches if External Frame Buffer is enabled. Rating should be reduced to '2' or lower. Freezes on startup regardless of the above settings. Music is a bit glitchy on HLE (LLE fixes it, but causes slowdowns and as a result of it, choppy audio). Use version instead for Dual Core option. Positive, possible to reach 250% speed, doesn't lag in game. Positive, the game works very well, I just had to wait 1 or 2 minutes before fighting a boss. Music is missing some instruments (OpenAL) Positive, 30FPS on interiors and about 25FPS on exteriors and battles. Positive, 30-60FPS,Corrupt text, is solved by selecting safe textures, 1600x900 Positive: 20-30FPS, slowdown when sending Pokémon out, With DX11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, mode Pokémon Colosseum (NTSC) on Dolphin Emulator R3661 This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Pokémon Colosseum since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. No configuration changes are known to affect compatibility for this title. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. The following AR codes work as a replacement, causing fewer issues. The built-in Widescreen Hack causes various glitches with shadows, leaving the floor completely black most of time. This can be corrected by enabling Safe Texture Cache. Text is not legible, and may flicker between different corrupt text characters. When playing the Arena mode in the PAL version, a crash can occur when attempting to register the Pokémon from Story mode to play later in the Colosseum mode. Battle for the first time, entering a trainer battle will cause a crash just before the opposing trainer's Pokémon are loaded. It can be re-enabled once the game prompts you to if the user decides to try the GCN-GBA hook-up features without any ignored inputs.Īfter visiting Mt. To fix, just set the ports to None before starting the game. ![]() If a GBA is selected for any of the ports except port 1 before the game is started, the emulator will ignore port 1 GameCube controller inputs. ![]()
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